![]() Amid all the chaos and gun fire, the silence somehow manages to add even more tension to the experience. We’ve all seen the slow down effect used before, but there’s something different about it here. When initiating one of these abilities, more often than not time will slow down and you’ll get roughly ten seconds to time your attack. I’m going to be honest – as ridiculous and some of these moves are (jumping from one car to another for instance), they look pretty damn cool. Successfully completing missions or driving dangerously will result in being able to pull off one of a number of special moves. Tilt the stick up to crash through barricades, or to the side to cause your car to swerve out of the way or ram another car. The system works quite well on consoles, with everything mapped to a control stick (much like the control scheme for EA’s NHL series) movement feels fluid and responsive. Unlike other vehicular combat titles, The Wheelman places the emphasis on the car you’re driving, almost making it a character in its own right. The game’s car combat is actually quite satisfying – mainly because it’s unlike anything else available. What The Wheelman does do right is creating that edge of your seat action movie experience. The tactic is new, and almost forces those interested in the film to give the game a chance, thus opening it up to a whole new audience - though when you come to think of it, I doubt The Wheelman’s target audience will need to be persuaded to play video games. The game will serve as a precursor to the film adaptation currently in production at Paramount. Though it’s technically a licensed game, The Wheelman works a bit differently. Of course, Milo is no normal retired-undercover-driver guy he’s Vin Diesel. ".almost forces those interested in the film to give the game a chance. You never really get the details of why you’re doing what you’re doing – you’re just there. There’s something in there about Milo coming out of retirement to protect a woman from his past, and something about Milo working for the CIA…which apparently has business in Barcelona. The game never really takes the time to flesh out the story, and the truth is, it doesn’t matter. In Wheelman you play Milo, an American driver sent on an undercover mission to Barcelona to take out a number of gangs – at least I think so. There’s fun to be had in Wheelman, and you’ll enjoy it as long as you’re not looking for any kind of depth, story or substance at all. Oh it’s Cinematic – but in a Michael Bay Summer blockbuster “let’s blow some stuff up…because we can” kind of way. With sweeping scores, engaging stories and production values (not to mention budgets) through the roof – the art of the video game medium is beginning to rival even Hollywood’s biggest features. Games are becoming more cinematic with each generation.
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